Total: 1954
Holy Honey Library
Category: Shooting Date:2026-07-21
Holy Honey Library is an intense, choice-driven romance visual novel that places players in the shoes of a struggling protagonist whose life takes an unexpected turn after answering a mysterious HELP WANTED sign. Holy Honey Library combines branching narrative design with mature emotional themes—love, desire and moral conflict—while focusing on character interactions, consequential dialogue and story-first pacing that will appeal to fans of narrative games. The opening scenes introduce the key characters and the job that changes the protagonist’s trajectory, setting the tone for a closely written, character-centred experience that emphasizes player decision making over reflex-based gameplay.
Good Girl Phone
Category: Simulation Date:2026-07-20
Good Girl Phone is a choice-driven narrative experience that follows Eva, a young adult who leaves her small town to start a new life in the city and must navigate friendships, moral tests and unexpected temptations as players guide her decisions. The core of Good Girl Phone is branching storytelling: every choice shapes relationships, reputation and the direction of Eva’s journey, letting players test different approaches to difficult situations and see how consequences unfold over multiple playthroughs.
Sweet Sin of Tuscany
Category: Casual Date:2026-07-20
Sweet Sin of Tuscany is a harem, choice-driven visual novel created in Ren'py that places players in a sun-soaked Tuscan villa for a compact, emotionally-driven week. In this demo episode you arrive expecting rest and instead confront an unexpected reunion that peels back years of separation and family secrets. The opening episode sets the tone for branching romance, mystery and bittersweet humor while giving a clear sense of the characters and thematic stakes without revealing every twist.
Project T.H.R.U.S.T.
Category: Casual Date:2026-07-20
Project T.H.R.U.S.T. is an adult-oriented visual novel that places the player into a society in decline where scientific ambition and personal desires collide. This narrative-first title balances character-driven scenes with a speculative setting, presenting mature themes and relationship-focused storytelling in a way that emphasizes atmosphere, moral tension, and emerging plot threads. Project T.H.R.U.S.T. is intended for mature audiences and is presented as an evolving indie project, currently available in version 0.8.0 while the development team continues to refine story branches and artwork.
The Beach House
Category: Shooting Date:2026-07-20
The Beach House is a narrative-driven visual novel game that places you in the life of a 20-year-old living in a quiet coastal town and follows how one unexpected event reshapes their future. This editor overview describes The Beach House as a choice-based story experience with branching routes, relationship tracking, episodic chapters, and an accessible interface designed for touch devices. The description below clarifies gameplay systems, controls, progression, visual and audio presentation, customization options, replay value, accessibility, and offline play so the app classification matches the content precisely.
How Bad Can It Be?
Category: Shooting Date:2026-07-19
How Bad Can It Be? is an interactive narrative experience that places you in the role of a successful CEO confronted by a difficult favor from a powerful boss in the newly released Chapter 4. How Bad Can It Be? combines chapter-driven pacing and branching decision points so that each scene can alter relationships, reputation, and future opportunities; the first paragraph of gameplay introduces the central dilemma and frames the moral trade-offs players will face throughout the chapter. This introduction is intended for players who appreciate mature, character-focused storytelling and choice-based progression without relying on action mechanics.
Monster Girl University
Category: Casual Date:2026-07-19
Monster Girl University is a mature, story-focused visual novel and life-sim hybrid that drops you into campus life at Eldryck University. Monster Girl University opens with your character leaving a quiet village at 18 to study alchemy, and Monster Girl University balances classroom progression, relationship systems, and branching narrative choices to shape multiple endings. This introduction outlines the gameplay systems, accessibility options, and developer support so you can decide whether this title fits your preferences.
Crimson Fate
Category: Puzzle Date:2026-07-19
Crimson Fate is a short gothic yuri visual novel that places players in the shattered life of Elara Kane, a baker whose village has been destroyed and who becomes entwined with Lilith Voss, a conflicted vampire commander. This version of Crimson Fate emphasizes narrative choice, atmospheric exploration, and intimate character development to create an emotionally charged story experience that is compact enough for a single-session playthrough but rewarding enough to revisit.
4 Wives
Category: Shooting Date:2026-07-19
4 Wives is an adult-oriented, comic-style interactive visual novel that places you in the shoes of an ordinary delivery man whose routine Friday run into a luxury penthouse becomes the starting point for a branching, episodic story about four very different women, secret envelopes and a series of consequential choices. The game combines illustrated scenes, character voice work, branching dialogue and choice-led encounters to deliver an experience focused on narrative decisions, character chemistry and multiple endings; 4 Wives is distributed in chapters and updated through Early Access as new material arrives.
Tale of Two
Category: Shooting Date:2026-07-19
Tale of Two invites players into the everyday lives of Ash and Mila as they prepare for their wedding, placing you in control of both perspectives as the couple navigates small dramas, surprises, and tender moments. This narrative-led experience balances light, observational humor with meaningful decisions, and Tale of Two makes those choices matter by shaping character interactions, unlocking different scenes, and guiding multiple possible outcomes depending on how you play.
Smother
Category: Shooting Date:2026-07-19
Smother is a narrative-driven single-player experience that places you in the center of a tense family drama: a young adult discovers a life-changing secret connected to a dominant family figure and must decide how to respond. Smother focuses on moral ambiguity, psychological pressure, and the consequences of difficult decisions rather than explicit content. The opening scenes set a somber tone and establish relationships that will be tested by your choices as the story unfolds.
Classroom Affairs
Category: Shooting Date:2026-07-19
Classroom Affairs places you in the role of a college-age protagonist who has temporarily moved in with a trusted family friend while working to recover from a semester setback; Classroom Affairs focuses on narrative choices, personal growth and the balance between academic responsibilities and complex social relationships among adult peers. This branching, choice-driven visual novel emphasizes consequences: the decisions you make affect your reputation, your academic standing, and the story paths that become available as you progress through the term. The game is designed for players who enjoy character-led storytelling, repeated playthroughs, and decision mechanics that change the outcome of scenes and endings.